//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================

//==============================================================================
define Smoke
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a building smoke small
      }
   }  
}

//==============================================================================
define Rubble
{
   set hotspot
   {
      version
      {
         Visual Building E Rubble5x5
      }
   }  
}

//==============================================================================
define eRubble
{
   set hotspot
   {
      version
      {
         Visual Building E Rubble8x8
      }
   }  
}

//==============================================================================
define Rubble1
{
   set hotspot
   {
      version
      {
         Visual Building E Rubble4x4
      }
   }  
}
//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual migdol stronghold
				connect righthand rubble hotspot
                                connect smoke0 smoke hotspot
				                connect smoke1 smoke hotspot
                                connect smoke2 smoke hotspot
                                connect smoke3 smoke hotspot
                                connect smoke4 smoke hotspot
                                connect smoke5 smoke hotspot 
                                connect smoke6 smoke hotspot 
								connect smoke7 smoke hotspot
								connect smoke8 smoke hotspot
								connect smoke9 smoke hotspot
				
			}
		}
		
		
		
	}	
}
